$x = \dfrac{-b \pm \sqrt{b^2-4ac}}{2a}$

and it occurs to me that I've always written it this way:

$x = \dfrac{-b}{2a} \pm \dfrac{\sqrt{b^2-4ac}}{2a}$

Which one is better?

180 Days of Ideas for Discussion in Math Class. (as of 9July2014, we're in overtime!)

So ... I've seen a couple of YouTube videos that feature songs about the Quadratic Formula. I often see it written like this:

and it occurs to me that I've always written it this way:

Which one is better?

$x = \dfrac{-b \pm \sqrt{b^2-4ac}}{2a}$

and it occurs to me that I've always written it this way:

$x = \dfrac{-b}{2a} \pm \dfrac{\sqrt{b^2-4ac}}{2a}$

Which one is better?

Everyone older than ten knows that there is a way to play tic-tac-toe so that you can never lose. Any game that can be played to a draw unless someone makes a newbie's mistake, is boring once you know the secret.

Let's look at this one and see if you can find a strategy for it:

**Players alternate writing a number from 1 - 9 (once used, it’s dead). First one with a set of three numbers that sum to 15 wins.**

Is there a guaranteed winning strategy for Player 1?

Is there a guaranteed winning strategy for Player 2?

source:

Let's look at this one and see if you can find a strategy for it:

Is there a guaranteed winning strategy for Player 1?

Is there a guaranteed winning strategy for Player 2?

source:

```
Players alternate writing a number from 1 - 9 (once used, it’s dead). First one with a set of three numbers that sum to 15 wins.
— Chris Lusto (@Lustomatical) July 16, 2015
```

How does his later comment help? "It’s equivalent to tic-tac-toe since any row/col/diagonal in a 3x3 magic square sums to 15, but more mathematically interesting."
Everyone older than ten knows that there is a way to play tic-tac-toe so
that you can never lose. Any game that can be played to a draw unless
someone makes a newbie's mistake, is boring once you know the secret.

Let's look at this one and see if you can find a strategy for it:

There are thirteen pins and the two players take turns bowling.When bowling, you can knock down any pin or two adjacent pins (but not two that are separated by a space) that you like. The loser knocks over the last pin.

The gnome has bowled first, knocking down #2. How do you best play this game so that you are guaranteed to win?

If you go first, what is your best play?

source: Loyd's Encyclopedia, 1914.

Let's look at this one and see if you can find a strategy for it:

There are thirteen pins and the two players take turns bowling.When bowling, you can knock down any pin or two adjacent pins (but not two that are separated by a space) that you like. The loser knocks over the last pin.

The gnome has bowled first, knocking down #2. How do you best play this game so that you are guaranteed to win?

If you go first, what is your best play?

source: Loyd's Encyclopedia, 1914.

If the time is 10:10, what is the exact angle between the minute hand and hour hand?

How about 7:30?

How about 7:35?

How many times per day do the hands make a straight angle? What are some of these times?

How many times per day do the hands make a right angle? What are some of these times?

If the MINUTE hand is on 2, and the hour hand and minute hand make an acute angle, what time could it be?

If the MINUTE hand is on 8, and the hour hand and minute hand make an obtuse angle, what time could it be?

source.

If the MINUTE hand is on 8, and the hour hand and minute hand make an obtuse angle, what time could it be?

source.

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